Each node represents a scenario of the number of remaining coins of the (sinner, enemy). The value along each arrow represents the probability of reaching a specific scenario in a clash.
When a character has a lower clash power than its opponent, the character will lose a coin. For example, if a sinner gets a lower clash power than the enemy, the sinner will lose a coin, and a (2, 3) scenario will change into a (1, 3) scenario.
Note: The graph may be disconnected if some values are too close to zero due to insufficient precision.